SOCOM (Playstation Portable)
SOCOM Fireteam Bravo Metacritic Rating: 82/100
1. The most notable difference between Fireteam Bravo and its main series counterparts is the aiming system. The main series' controllers have two analog sticks, while the Fireteam Bravo series has only one. To aim, the player must "lock on" with the R button onto a target and then fire. Within the game there are sniper rifles, assault rifles, machine guns, explosive attachments, ballistic weaponry, and grenades.
Multiplayer
The game supports up to 16 players at a time, voice chat, and a variety of modes. Fireteam Bravo lacks a ladder system of its own. It includes number of variety of gameplay modes such as Free For All and Captive.
(SOCOM Fireteam Bravo complete playthrough - No commentary)
Director: Hardy F. LeBel Sr.
Producer: Tony Iuppa
Designer: Ed Byrne
Artist(s): Russell Phillips &
Scott Luse
Writer: Coby Jackson
SOCOM FireTeam Bravo 2 Metacritic Rating: 81/100
1. SOCOM U.S. Navy SEALs: Fireteam Bravo 2 is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment exclusively for PlayStation Portable. It's the sequel to SOCOM: U.S. Navy SEALs Fireteam Bravo. This game is also able to sync with the PlayStation 2 game SOCOM U.S. Navy SEALs: Combined Assault in order to unlock bonus features.
2. Fireteam Bravo 2 features a new campaign, multiplayer maps, and new features such as Command Equity (CE) and Local Influence (LI). Fireteam Bravo 2's campaign mode offers 14 story missions, a variety of partners including the sniper LONESTAR, and two partners codenamed BRONCO and WRAITH, a support gunner and stealth/CQC specialist, from SOCOM: U.S. Navy SEALs: Mobile Reco which was available for cell phones, and dynamically generated instant action missions.
3. The game takes place solely in the fictional country of Adjikistan. The country is supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story. The main adversaries throughout the game are mercenaries, often abbreviated as "mercs."
(SOCOM FireTeam Bravo 2 complete playthrough - No commentary)
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Producer: Tony Iuppa
Designer: Ed Byrne
Artist: Derek Bowman
Writer: Ed Byrne &
Paul Levy
Composer: Justin Burnett
SOCOM Tactical Strike Metacritic Rating: 72/100
1. SOCOM U.S. Navy SEALs: Tactical Strike is a tactical shooter video game developed by Slant Six Games
2. SOCOM U.S. Navy Seals: Tactical Strike focuses on the player being able to maintain tight control of a four-man special operations squad. The game represents a major departure from the "run and gun" gameplay of the previous SOCOM U.S. Navy SEALs games. In Tactical Strike, the player himself is never able to physically shoot, run, etc. Instead, he or she must tell the squad to do such actions. The player often has to evaluate a situation and then plan accordingly, usually having to incorporate some stealth into his or her movements. The squad is moved around using a "skimmer" (the analog stick of the PSP); the player can preview where the individual members of the squad will move to before they opt to actually move the team. The squad can be controlled from the points of view of different soldiers; additionally, the four man-team can be split up into two teams of two. The player can even choose to select an individual member of the squad.
3. At the start of the campaign, the player chooses from one of nine special forces teams to command: the Australian SASR, the German KSK, the British SAS, the French GIGN, the U.S. Navy SEALs, the Spanish UOE, the South Korean 707th Special Missions Battalion, the Italian Col Moschin, or the Dutch KCT. Although the storyline of the campaign is the same for every team, the voice track is voiced by native speakers of the different languages (with English subtitles).
4. Before each mission, the player can choose the loadout and accessories for each individual, upgrade each soldier's attributes with skill points obtained from previous missions (skill points are awarded for killing enemies and completing objectives), and choose one of two places to insert into the mission (if applicable).
(SOCOM Tactical Strike - 21 minutes of Gameplay)
Developer: Slant Six Games
Publisher: Sony Computer Entertainment
Composer: Justin Burnett
SOCOM FireTeam Bravo 3 Metacritic Rating: 74/100
2. The player assumes the role of Calvin "WRAITH" Hopper leading a SEAL team in a covert operation in a matter of national security to track down and interrogate former KGB agent, Vasyli Gozorov, who is believed to be withholding information on a forthcoming attack with weapons of mass destruction. His team members are TORO, who has just graduated BUD/S training and is new to the team, who is in the Able element, and the Bravo element which are SANDMAN, his past commander, and RAVEN.
(SOCOM FireTeam Bravo 3 complete walkthrough - No commentary)
Developer: Slant Six Games
Publisher: Sony Computer Entertainment
Artist: Emer Tanciatco
Writer: Daniel Dick
Composer: Lior Rosner
"A good leader is a person who takes a little more than his share of the blame and a little less than his share of the credit. "