SOCOM (Console)
SOCOM I Metacritic Rating: 82/100
1. In addition to the 12 offline single player missions, SOCOM also featured online play via the Internet. SOCOM uses a USB headset for its speech recognition commands offline, and allows voice chat with teammates when playing online; this was the first game for the PlayStation 2 to use the headset. As of November 6, 2003, the game has sold two million copies worldwide.
(SOCOM I complete playthrough - No commentary)
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Director: David Sears
Designer: Graham Keys
Programmer(s): Bob Gutmann
Michael Gutmann
Artist(s): Russell Phillips
David Kern
Composer: Jeremy Soule
SOCOM II Metacritic Rating: 87/100
1. There are 12 different single-player missions: split equally between Albania, Algeria, Brazil and Russia.
2. First multiplayer of its kind to include a dynamic rank, clan and social system network. A worthy predecessor to its founding father SOCOM I.
(SOCOM II complete playthrough - No commentary)
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Director: David Sears
Designer: Graham Keys
Programmers: Bob Gutmann
Michael Gutmann
Artist(s): Russell Phillips
David Kern
Composer: Inon Zur
1. There are 14 different single-player missions.
2. "In the North African campaign, the player's (Specter) fireteam consists Jester as well as SEALs Killjoy and Simple. Specter's SEAL team battles the North African Patriotic Front (NAPF), the renamed Algerian Patriotic Front from SOCOM II: U.S. Navy SEALs, led by the megalomaniac General Heydar Mahmood and Colonel Sarwat, his second-in-command.
3. In the South Asian missions Killjoy and Simple are replaced by British Special Boat Service operatives Flash and Chopper. In these missions the player battles a piracy organization called 'The Fist and Fire'.
4. The last missions take place in Poland where the SEALs battle a well funded, ultra-nationalist terrorist organization called the New Slavic Order (NSO)."
(SOCOM 3 complete playthrough - No commentary)
Director: Hardy F. LeBel Sr.
Designer: Travis Steiner
Artist(s): Russell Phillips
Dan Henley
SOCOM CA Metacritic Rating: 72/100
1. "Combined Assault's campaign mode offers 18 missions. The game takes place in the fictional country of Adjikistan. The country is supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia
2. One of the main new features of this game is the ability to play the story mode online, replacing the AI SEAL team with up to three other players via online play.
3. The character's fireteam is sent in to rescue the survivors (this mission seeming to parallel the real-world Operation Red Wings), and the team becomes more and more embroiled in the conflict. However, the rebels claim that they are not trying to topple a benevolent government; rather they are protecting themselves from a genocidal campaign waged by Adjikistani authorities"
(SOCOM CA complete playthrough - No commentary)
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
SOCOM Confrontation Metacritic Rating: 63/100
1. "Confrontation focuses on online play. Teamwork is essential to success in the game, as this phrase says: "Alone I'm Lethal, as a team I Dominate".
2. The player is able to customize their character, choosing from a list of pre-defined items, using mix and match. This includes armour (light, medium and heavy; both leg and torso; for commando and mercenary), camouflage (head, shirts, pants, armour, straps and mask), and weapons attachments (two slots, weapon specific; e.g. front grip and suppressor on the M4A1 assault rifle).
3. The game features several playable special forces teams: the United States Navy SEALs, U.K.'s Special Air Service (SAS), Germany's Kommando Spezialkräfte (KSK), Spain's Unidad de Operaciones Especiales (UOE), and France's 1er Régiment de Parachutistes d'Infanterie de Marine"
(SOCOM Confrontation servers ONLINE 2020?)
Developer: Slant Six Games
Publisher: Sony Computer Entertainment
Designer: Allen Goode
Composer: Justin Burnett
SOCOM 4 Metacritic Rating: 67/100
1. Set at an undisclosed date somewhere in Malaysia, NATO
Operations Commander Cullen Gray arrives at a NATO operations command
center at the request of Area Commander James Gorman. A rebel movement
calling themselves "Naga" have rallied and taken up arms against the
country's government, and have hijacked ships belonging to Clawhammer
Security, a private military company that was featured in the previous SOCOM title, Fireteam Bravo 2
2.One of the main features of this game is the ability to play the co-op mode, replacing the AI Special Ops team with players via online play. Players can play instant action missions. Players can also unlock "Character Skins" for online play.
3.SOCOM 4 U.S. Navy SEALs doesn't have lobbies like previous SOCOMs instead SOCOM 4 U.S. Navy SEALs has a Quick Match system along with a Party System to meet up with friends before creation of a game. The Party System was implemented in patch 1.03. SOCOM 4 U.S. Navy SEALs's Online Multiplayer comes in three separate forms; Standard, Classic, and Custom.
4.Unlike previous SOCOMs, SOCOM 4 U.S. Navy SEALs doesn't include many classic modes: Breach, Escort, Extraction, Control, and Convoy game modes. Instead, it features mainly all new game modes, with one classic mode, Suppression, available out of the box, and another, Demolition, available at DLC.
5.Online multiplayer servers were shut down on January 28, 2014, along with the servers for SOCOM U.S. Navy SEALs: Confrontation.
(SOCOM 4 complete playthrough - No commentary)
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Director: Seth Luisi
Producer: Tom Rigas
Designer: Travis Steiner
Programmer: Troy Mason
Artist: Phil Knowles
Writer: Rafael Chandler
Composer: Bear McCreary
SOCOM Documentary "The Rise and Fall of SOCOM"
SOCOM HQ Rating : 100/100
"Get comfortable being uncomfortable."